Lib4U

‎"Behind every stack of books there is a flood of knowledge."

Tiny Projector

Summary Prototypes Original Proposal Basic Idea Motivation Realization Lab Notebook July 2001 September 2001 October 2001, 1st – 7th October 2001, 8th – 16th March 2002, 1st – 21st March 2002, 22nd – 31st … Continue reading

February 27, 2013 · Leave a comment

Japanese Device Uses Laser Plasma to Display 3D Images in the Air

A 3D-object displayed using a 3D-image spatial drawing device. Credit: National Institute of Advanced Industrial Science and Technology. A collaboration of the Japanese National Institute of Advanced Industrial Science and … Continue reading

February 27, 2013 · Leave a comment

A dsPIC-Based Laser Light Show Controller

Abstract Presented is a laser light show utilizing a ds-PIC controller as an arbitrary waveform generator (ARB). The controller allows vector patterns to be either stored in flash (program) memory … Continue reading

February 27, 2013 · Leave a comment

Scattering of light

Scattering of light makes the sky appear blue, clouds white, and turns the sun red at sunset. A simple demonstration will give you a pretty good idea what scattering is. … Continue reading

February 27, 2013 · Leave a comment

Chris Harrison and research

Ph.D. Research Capacitive Fingerprinting: User Differentiation Through Capacitive Sensing At present, touchscreens can differentiate multiple points of contact, but not who is touching the device. We propose a novel sensing … Continue reading

February 25, 2013 · Leave a comment

3D Realtime Face Reconstruction with Matlab and Kinect

This code written in Matlab demonstrates how to reconstruct a face from information captured by the Kinect. What it does, is that it makes a pointgrid, and fills that grid … Continue reading

February 25, 2013 · Leave a comment

Kinect use with Matlab

  I have recently purchased a Kinect camera (although I do not even own an X-Box). It’s main purpose is to get the multi-touch working on it. Well, multi-touch: multi-sky-touch … Continue reading

February 25, 2013 · Leave a comment

Image-based 3D Reconstruction

Contact: Martin Oswald, Maria Klodt   For a human, it is usually an easy task to get an idea of the 3D structure shown in an image. Due to the loss of … Continue reading

February 25, 2013 · Leave a comment

LabVIEW FPGA 2012 Productivity Enhancements and Optimizations

Overview LabVIEW FPGA enables designers to use less engineering resources and get to market faster than with other FPGA design tools. With LabVIEW FPGA 2012, we’ve made further improvements to help … Continue reading

February 23, 2013 · Leave a comment

Signal Processing for Communications by Paolo Prandoni and Martin Vetterli

Preface 1 What Is Digital Signal Processing? 1.1 Some History and Philosophy 1.1.1 Digital Signal Processing under the Pyramids 1.1.2 The Hellenic Shift to Analog Processing 1.1.3 “Gentlemen: calculemus!” 1.2 Discrete Time 1.3 Discrete Amplitude 1.4 Communication Systems … Continue reading

February 23, 2013 · 1 Comment

Embedded Computer Architecture

Description When looking at future embedded systems and their design, especially (but not exclusively) in the multi-media domain, we observe several problems: high performace (100 GOPS and far beyond) has … Continue reading

February 22, 2013 · Leave a comment

Models Of Computation Exploring the Power of Computing by John E. Savage

In Models of Computation: Exploring the Power of Computing, John Savage re-examines theoretical computer science, offering a fresh approach that gives priority to resource tradeoffs and complexity classifications over the structure of … Continue reading

February 21, 2013 · Leave a comment

Camera Calibration and 3D Reconstruction (OPEN CV 2.4.4)

The functions in this section use a so-called pinhole camera model. In this model, a scene view is formed by projecting 3D points into the image plane using a perspective … Continue reading

February 20, 2013 · Leave a comment

Camera Calibration and 3d Reconstruction (OPEN CV 2.1)

The functions in this section use the so-called pinhole camera model. That is, a scene view is formed by projecting 3D points into the image plane using a perspective transformation. … Continue reading

February 20, 2013 · Leave a comment

An Introduction to the Theory of Computation

Preface Computations are designed to solve problems. Programs are descriptions of computations written for execution on computers. The field of computer science is concerned with the development of methodologies for … Continue reading

February 20, 2013 · Leave a comment

Multicore Systems Laboratory

Lectures and labs illustrate how to build a multicore computer system. Topics include parallelism, instruction-set architecture, memory hierarchy, and communication primitives. Using a field-programmable gate array (FPGA) board, programmed with … Continue reading

February 20, 2013 · Leave a comment

Parallel Computing

Administrative details Instructor: Pavel Tvrdik email: tvrdik@cs.wisc.edu Office: CS 6376 Phone: 265-5907 Office hours: Tuesday/Thursday 9:30-11:00 a.m. or by appointment Lecture times: Tuesday/Thursday 08:00-09:15 a.m. Classroom: 1221 Computer Sciences The … Continue reading

February 20, 2013 · Leave a comment

Designing and Building Parallel Programs

Preface Welcome to Designing and Building Parallel Programs ! My goal in this book is to provide a practitioner’s guide for students, programmers, engineers, and scientists who wish to design and build … Continue reading

February 20, 2013 · 1 Comment

Introduction to Parallel Computing

Table of Contents Abstract Overview What is Parallel Computing? Why Use Parallel Computing? Concepts and Terminology von Neumann Computer Architecture Flynn’s Classical Taxonomy Some General Parallel Terminology Parallel Computer Memory … Continue reading

February 20, 2013 · Leave a comment

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